Full resume:
Aleksey Chekalenko
Senior Environment 3D Artist/Lead Artist
Photogrammetry Specialist
Contact information:
e-mail: tongarich@gmail.com
phone: +380509864222
skype: tongar4ek
Telegram: @tongarich
Location: Kiev, Ukraine
Education:
International Science and Technology University - Magister degree of computer science
Skills and qualifications:
• experience in game development industry since 2004;
• Excellent modeling skills, including a strong understanding of efficient techniques for game production;
• Good knowledge of full objects production pipeline from concept to final export and setup;
• Experienced in modeling objects of environment and props using 3Ds Max, Maya and zBrush;
• Experienced in developing games for next-generation consoles;
• Capable to create 3D models from concept art;
• Good knowledge of PBS technology;
• Capable to create texture maps using Photoshop and Substance Painter;
• Strong understanding of UV theory and unwrapping;
• Experienced in RnD researches and implementations for a project;
• Capable to write tech documentation;
• Capable to lead and supervise a team;
• Experienced in photogrammetry technology for props and tiles creation
Software:
Maya, Max, zBrush, Marvelous Designer, Photoshop, Substance Painter, Substance Designer, Reality Capture, Metashape, Blender (basic user)
Projects:
________________outsourcing_______________________
• Midway - Gauntlet: Seven Sorrows
• EA Sports - American Football 2007
• EA - Battlefield 2142
• EA Sports - NBA 2007
• EA - Sims
• Activision - Tony Hawk's American Wasteland
• Activision – Gun
• Triumph - Overlord
______________full time released projects_____________________
• Vogster – CrimeCraft
• Crytek – Crysis 2
• Crytek - Warfase
• Vostok Games - Survarium (from scratch to open beta)
• Wargaming Kiev - WOT
• GSC- S.T.A.L.K.E.R.2
______________in progress_____________________
• 6IT-NDA project
_________________________________________________
Experience:
February 2004 - May 2007 - “Nikitova Games LLC “( Kiev, Ukraine) www.nikitova.com
Position: 3D Artist/ Lead Artist
Responsibilities: outsource 3d game environment production, high quality modeling world objects and props.
Lead Artist responsibilities: distribute tasks to the team, trainings and assistance of junior artists, checking quality and providing feedbacks.
September 2007 – september 2009 - “Vogster Ent.“( Kiev, Ukraine) www.vogster.com
Position: Level artist, senior environment 3D Artist
Worked full time on AAA next gen title (MMOTPSRPG) “CrimeCraft” which has been shipped by Vogster Ent. L.L.C. www.crimecraft.com
Responsibilities: full range 3d game environment, high quality modeling, texturing world objects and props.
November 2009 – march 2011 - “Crytek-Ukraine” ( Kiev, Ukraine) www.crytek.com
Position: Environment 3D Artist
Worked full time on AAA next gen title (FPS) “Crysis 2” which has been shipped by “EA”. www.mycrysis.com
Responsibilities: full range 3d game environment production, high quality modelling, texturing and technical setup world objects and props.
Worked full time on next gen title (MMOFPS) “Warface”
Responsibilities: full range 3d game environment production, high quality modeling, texturing world objects and props.
April 2011 - December 2011 - GSC game world ( Kiev, Ukraine) https://www.gsc-game.com/
Position: Senior environment 3D Artist/Lead Artist
Worked full time on AAA next gen title (FPS) “STALKER 2” which hasn't been shipped. Project has been freezed.
March 2012 - March 2015 - Vostok Games (Kiev, Ukraine)
Position: Senior 3D Environment Artist, Lead Artist, R&D.
Full time work on next gen title (MMOFPS) “Survarium”.
In the project started to work from first polygon :) till open beta
Lead Artist responsibilities: Forming a project visual style, cooperation with related departments, creating pipelines for visual graphic production, distribute tasks to the team, mentoring artists.
R&D: implementing new technologies to the engine and work pipeline in cooperation with render/game programmers and artists.
March 2015 - November 2020 - Wargaming Kiev - Persha Studia
Position: Senior 3D Artist/Lead Artist/Photogrammetry specialist
Full time work on MMO title “World of Tanks”.
Lead Artist responsibilities: leading a team of artists ( jun/mid/senior level), mentoring, distribute tasks to the team, checking quality and providing feedbacks according to the project needs.
Full photogrammetry pipeline materials and objects production.
December 2020 - September 2022 GSC game world https://www.stalker2.com
Position: Senior 3D Environment Artist/Lead Artist/Photogrammetry specialist
Full time work on S.T.A.L.K.E.R.2 project
Lead Artist responsibilities: Work with a team of freelance artists, distribute tasks, mentoring and providing feedbacks
As 3D Artist implemented models provided by the team to the engine, creating presets of wood constructor for level designers team (all the villages).
Full photogrammetry pipeline materials and objects production.
Match 2024- till now 6IT (Six impossible things before breakfast)
Position: Senior 3D Environment Artist/Lead Artist/Photogrammetry specialist/R&D
Full time work.
Forming a project visual style, cooperation with related departments, creating pipelines for visual graphic production. Creating levels from scratch.